はじめに
これは、「C言語とか組み込みなんもわからん」男が QMK というジャングルを探検していく、ノンフィクションドキュメンタリーである……
なお、更新は亀の歩みである……
前回のおさらい
quantum.h
の include を順番に探検していたら、 keymap.h
もいっぱい include されていたので、順番に探検していたら、 action.c
もいっぱい include されていたので、順番に見てきた
探検開始
さて、action.c
の include を見てきたので、おおもとの quantum.h
の include を見ていこう
次は keymap.h
だ
wait.hmatrix.h- keymap.h
- action_layer.h
- eeconfig.h
- bootloader.h
- timer.h
- sync_timer.h
- config_common.h
- gpio.h
- atomic_util.h
- led.h
- action_util.h
- action_tapping.h
- print.h
- send_string.h
- suspend.h
keymap.h
ソース全体
/* Copyright 2012-2016 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <stdint.h> #include <stdbool.h> #include "action.h" #if defined(__AVR__) # include <avr/pgmspace.h> #elif defined PROTOCOL_CHIBIOS // We need to ensure that chibios is include before redefining reset # include <ch.h> #endif #include "keycode.h" #include "action_macro.h" #include "report.h" #include "host.h" // #include "print.h" #include "debug.h" #include "keycode_config.h" // ChibiOS uses RESET in its FlagStatus enumeration // Therefore define it as QK_RESET here, to avoid name collision #if defined(PROTOCOL_CHIBIOS) # define RESET QK_RESET #endif // Gross hack, remove me and change RESET keycode to QK_BOOT #if defined(__AVR_AT90USB647__) || defined(__AVR_AT90USB1287__) # undef RESET #endif #include "quantum_keycodes.h" // translates key to keycode uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key); // translates function id to action uint16_t keymap_function_id_to_action(uint16_t function_id); extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; extern const uint16_t fn_actions[];
プロトタイプ宣言や、グローバル変数の宣言が行われている
グローバル変数について見ていこう
extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
これに関しては馴染みがあるのではないだろうか
keymap.c
で各々がキーマップを定義するときに使っている
./util/new_keyboard.sh
を実行すると作成される keymap.c
を見てみよう
/* Copyright %YEAR% %YOUR_NAME% * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { _BASE, _FN }; // Defines the keycodes used by our macros in process_record_user enum custom_keycodes { QMKBEST = SAFE_RANGE, QMKURL }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Base */ [_BASE] = LAYOUT( KC_A, KC_1, MO(_FN), KC_TAB, KC_SPC ), [_FN] = LAYOUT( QMKBEST, QMKURL, _______, RESET, XXXXXXX ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QMKBEST: if (record->event.pressed) { // when keycode QMKBEST is pressed SEND_STRING("QMK is the best thing ever!"); } else { // when keycode QMKBEST is released } break; case QMKURL: if (record->event.pressed) { // when keycode QMKURL is pressed SEND_STRING("https://qmk.fm/\n"); } else { // when keycode QMKURL is released } break; } return true; }
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Base */ [_BASE] = LAYOUT( KC_A, KC_1, MO(_FN), KC_TAB, KC_SPC ), [_FN] = LAYOUT( QMKBEST, QMKURL, _______, RESET, XXXXXXX ) };
ここでキーマップを PROGMEM に保存するようにしている
extern const uint16_t fn_actions[];
こちらは現在ほとんど使われていないようだ
action_code.h
で定義されている ACTION_XXXXXX
系を登録するようである
keymap.common.c
ソース全体
/* Copyright 2012-2017 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "keymap.h" #include "report.h" #include "keycode.h" #include "action_layer.h" #if defined(__AVR__) # include <util/delay.h> # include <stdio.h> #endif #include "action.h" #include "action_macro.h" #include "debug.h" #include "quantum.h" #ifdef BACKLIGHT_ENABLE # include "backlight.h" #endif #ifdef MIDI_ENABLE # include "process_midi.h" #endif extern keymap_config_t keymap_config; #include <inttypes.h> /* converts key to action */ action_t action_for_key(uint8_t layer, keypos_t key) { // 16bit keycodes - important uint16_t keycode = keymap_key_to_keycode(layer, key); // keycode remapping keycode = keycode_config(keycode); action_t action = {}; uint8_t action_layer, when, mod; (void)action_layer; (void)when; (void)mod; switch (keycode) { case KC_A ... KC_EXSEL: case KC_LCTRL ... KC_RGUI: action.code = ACTION_KEY(keycode); break; #ifdef EXTRAKEY_ENABLE case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode)); break; case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN: action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode)); break; #endif #ifdef MOUSEKEY_ENABLE case KC_MS_UP ... KC_MS_ACCEL2: action.code = ACTION_MOUSEKEY(keycode); break; #endif case KC_TRNS: action.code = ACTION_TRANSPARENT; break; case QK_MODS ... QK_MODS_MAX:; // Has a modifier // Split it up action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key break; #ifndef NO_ACTION_FUNCTION case KC_FN0 ... KC_FN31: action.code = keymap_function_id_to_action(FN_INDEX(keycode)); break; case QK_FUNCTION ... QK_FUNCTION_MAX:; // Is a shortcut for function action_layer, pull last 12bits // This means we have 4,096 FN macros at our disposal action.code = keymap_function_id_to_action((int)keycode & 0xFFF); break; #endif #ifndef NO_ACTION_MACRO case QK_MACRO ... QK_MACRO_MAX: if (keycode & 0x800) // tap macros have upper bit set action.code = ACTION_MACRO_TAP(keycode & 0xFF); else action.code = ACTION_MACRO(keycode & 0xFF); break; #endif #ifndef NO_ACTION_LAYER case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); break; case QK_TO ... QK_TO_MAX:; // Layer set "GOTO" when = (keycode >> 0x4) & 0x3; action_layer = keycode & 0xF; action.code = ACTION_LAYER_SET(action_layer, when); break; case QK_MOMENTARY ... QK_MOMENTARY_MAX:; // Momentary action_layer action_layer = keycode & 0xFF; action.code = ACTION_LAYER_MOMENTARY(action_layer); break; case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:; // Set default action_layer action_layer = keycode & 0xFF; action.code = ACTION_DEFAULT_LAYER_SET(action_layer); break; case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:; // Set toggle action_layer = keycode & 0xFF; action.code = ACTION_LAYER_TOGGLE(action_layer); break; #endif #ifndef NO_ACTION_ONESHOT case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:; // OSL(action_layer) - One-shot action_layer action_layer = keycode & 0xFF; action.code = ACTION_LAYER_ONESHOT(action_layer); break; case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:; // OSM(mod) - One-shot mod mod = mod_config(keycode & 0xFF); action.code = ACTION_MODS_ONESHOT(mod); break; #endif #ifndef NO_ACTION_LAYER case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF); break; case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: mod = mod_config(keycode & 0xF); action_layer = (keycode >> 4) & 0xF; action.code = ACTION_LAYER_MODS(action_layer, mod); break; #endif #ifndef NO_ACTION_TAPPING case QK_MOD_TAP ... QK_MOD_TAP_MAX: mod = mod_config((keycode >> 0x8) & 0x1F); action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF); break; #endif #ifdef SWAP_HANDS_ENABLE case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX: action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff); break; #endif default: action.code = ACTION_NO; break; } return action; } __attribute__((weak)) const uint16_t PROGMEM fn_actions[] = { }; /* Macro */ __attribute__((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; } /* Function */ __attribute__((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {} // translates key to keycode __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) { // Read entire word (16bits) return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]); } // translates function id to action __attribute__((weak)) uint16_t keymap_function_id_to_action(uint16_t function_id) { // The compiler sees the empty (weak) fn_actions and generates a warning // This function should not be called in that case, so the warning is too strict // If this function is called however, the keymap should have overridden fn_actions, and then the compile // is comparing against the wrong array #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Warray-bounds" return pgm_read_word(&fn_actions[function_id]); #pragma GCC diagnostic pop }
~ 37行
include 宣言である
~ 39行
keymap_config_t
型のグローバル変数 keymap_config
を宣言している
keymap_config_t
は keycode_config.h
で定義されている
~最終行
各関数について見ていこう
まずは、 keymap.h
でプロトタイプ宣言されている関数から見ていく
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
pgm_read_word
というマクロを使用している
これは progmem.h
で宣言されている
これは PROGMEM 上の指定したアドレス address_short
の値を読みだすというものらしい
keymap.c
で各々が定義した uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS]
をもとにキーコードを PROGMEM から読みだしている
uint16_t keymap_function_id_to_action(uint16_t function_id)
keymap_key_to_keycode(uint8_t layer, keypos_t key)
と同様に keymap.c
で各々が定義した uint16_t fn_actions[]
をもとにアクションを PROGMEM から読みだしている
action_t action_for_key(uint8_t layer, keypos_t key)
レイヤとキー位置をもとにキーコードを取得し、キーコードによって action_t に必要な情報を格納して返している
action_t
は action_code.h
で定義されている
代表的なアクションを上げると、キーの押す / 離す、レイヤを入れ替える、などだ
まとめ
keymap.h
を見てきた
keymap.c
で定義した uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS]
を action_t
に変換することを役割としていた
次回予告
action_layer.h
はすでに探検したので、次回は eeconfig.h
から探検していこうと思う
action_layer.h
の探検記録